Gnomify The World was a game I made alongside four other classmates for our Game Modification Workshop class. I primarily took on the role as one of the game designers for the project, primarily in charge of fine tuning the scoring system, adjusting the spawners we had to control the people and objects that would scroll towards the player, and working with the artist and sound designer to get every visual and auditory asset needed to bring our game to life.

As we were bringing life to this game, we wanted to make sure we were leaning into the wacky and whimsical concept we had decided on. As such, I found myself frequently working alongside and communicating with our artist and sound designer to implement the things they would create and figure out what other things we would want to add to enhance the experience for the player. I would also work and communicate frequently with the programmer to try and solve technical issues that was causing weird issues with the flow of the game so that we could keep the player engaged with the game.

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