Card Duel was the game I had made for my Solo Game Dev class. With guidance from the teacher and other classmates, I designed the systems controlling the game cycles, player scores and high scores, integrated audio and visual feedback for the player to know different things, and the actual card designs.

I wanted to make something snappy and fast paced, something the player could open up, play a round, and be able to immediately jump back in so they could try and beat their high score. As such, I spent a long time and used a lot of my time in class trying to adjust the system itself to be as snappy as possible. Over time, many things got cut out, and I added in extra details like the card flick animation as well as the different visual and auditory feedbacks within the game to create a game that would make you say “Just one more try”.

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Gnomify The World

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Prince's Quest Prototype