This project was a level I had designed as a final project using standard assets for my Intro to Level Design class. For the project, I had created shards for the player to collect, tunnels to impede the player, as well as lanterns for the player to activate in order to control doors and activate other mechanics and portions of the level.
When I was designing this level, I wanted to find ways to lean into the puzzle mechanics of using the shards to activate lanterns to open the doors. As such, I chose to place blockades in certain places to try and teach certain mechanics to the player. Then I chose to make the space feel more alive by adding extra details through level sequences in both how the lanterns operate, as well as with the green specter that appears in a few different places within the level.