This was a small passion project I worked on while on break from school. With guidance from a tutorial, I put together the systems and blueprints that would control the battle, as well as the menus the player would interact with to use the different attacks, spells, skills, and items at their disposal.

When I started this project, there were still many things I was trying to figure out and get used to, so originally it was just meant to be me following along with a tutorial to put something together and learn what different things could be used for. But it wouldn’t take long for me to decide to start diverting from that tutorial and turn this project into the kind of game system that I wanted it to be. As a result, there were plenty of other things I had to solve on my own, making it a much larger learning experience than I originally thought and giving me plenty of ideas for improvements in previous projects I worked on.

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Card Duel

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Intro To Level Design Final